![]() One thing I know for sure, is that if they don't deliver and present the players with more excuses, they won't be able to hide behind the benefit of the doubt any more. There were many things being said, many assurances being given and yet, by the time the game released we were given excuses. Their official page has a nice presentation and a pretty good back story for each of them.Īs for the rest, well there isn't much shown, except a few images and a few videos that are meant to shine the spotlight on the engine (which appears to be pretty damn good).īut there's a lot being said and while I did say I would try to approach this with a clear mind, there's a little voice in the back of my head that reminds me of the Warhammer Online hype and the similarity it has to the hype surrounding Camelot Unchained. The races in he game seem to fit the ambiance, some of them, others are simply odd, but still likable. Dark and mysterious, something several games attempted but never fully succeeded, I am very curious how the'll handle it. Anyway, given their past that they have to carry with them, wrongfully or not, remains to be seen, I decided to approach this with a clear head and so I did a little research of this game. And believe me I'm pretty open to aiding kickstarter games. TWITCH CAMELOT UNCHAINED FREEThey have no "sugar daddy" like Electronic Arts, which means they have free reign to design the game as they truly envision it.įor my part, I was not inclined to contribute to their cause, simply because what I've seen, or rather part of what I've seen rubs me the wrong way. ![]() They have gathered a pretty handsome sum of money. So this is the part that is worth some debate, in my opinion. The Camelot Unchained project is being funded through Kickstarter by the hyped up fans. ![]() Now I see their newest creation and I can't help but be hopeful that this time around they might live up to expectations and deliver that game every Dark Age of Camelot fan dreams about. We could blame Electronic Arts who were the "pimps" of Warhammer Online, for the failure of the game but to be honest I think there was enough blame to go around, if you felt like sticking around after Warhammer Online sunk in the mud, but perhaps Mythic Entertainment deserves the benefit of the doubt. Some of their former (?) members designed the Star Wars: The Old Republic PVP system and that one is no prize donkey either, more mediocrity. Now several people, including myself came to the conclusion that Dark Age of Camelot's very good RVR system was established through an act of blind luck that may never occur ever again and that Mythic Entertainment, was not as good as we thought they were. The game has been shut down and I think there is one private server that still runs it. I won't get into too many details, but enough to say that the game was below mediocre from all perspectives including RVR and very much incomplete. ![]() It was a tragic failure that dragged on through the proverbial dirt until it's death - it's launch day. ![]() A game that was, meant to be the next Dark Age of Camelot. The very same people were also responsible for the tragedy that was Warhammer Online. The best PVP or rather RVR game I've ever played, a game created by the same people or at least by some of the people who are making Camelot Unchained, City State Entertainment, formerly known as Mythic Entertainment. So basically this game is meant to be the next Dark Age of Camelot. Also linking this to help you understand better. TWITCH CAMELOT UNCHAINED FULLMeanwhile the game’s latest newsletter offers another round of deep-dives, with looks at the Cait Sith and Hamadryad races, some shots from the Coastal Lowlands region, and a full rundown of how mage characters in CU will operate, from how their spells work to their melee combat to changes coming for each type of mage.I thought this game deserved a thread since I couldn't find one on this forum (I didn't look too hard).Ī rather vague presentation trailer, but I suppose it will have to do. The August Top Ten-ish, which went out a little sooner than it was meant to before, showcases work on Linux backend matters changes to melee combat that break up the melee tree into weapon and style types adjustments to crowd control immunity that break it up into their own individual buckets (knockback, slow, and silence) and setting up of worldwide servers, with one test running the game from a server in Singapore reportedly going “as smooth as silk.” It’s also because Camelot Unchained has been busy putting together a wide variety of updates to the developing MMORPG, naturally I just wanted to beam happily at the fall season. If that headline reads a bit like a cornucopia, that’s because it’s September and I’m ready for all the good autumn things. ![]()
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